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Phone Wallet Keys

ROLE:

Solo Dev

PROJECT TYPE:

PC Game

PROJECT ENGINE:

Unreal Engine 5

Phone Wallet Keys is a project made for the GMTK Game Jam 2023 over the span of 48 Hours, made around the theme of Role Reversal.

This game involves the player as taking the form of inanimate objects to find what the script endearingly repeatedly refers to as a "bumbling, forgetful human". Having not remembered the sacred rule of "Phone, Wallet & Keys" when leaving the house, the objects find their way into the hall from the rooms they've fond themselves trapped in.

I made this project mostly from scratch, save for reusing code I had created before from my Launch Title module for the Dialogue System. The Gameplay, UI, Narrative and Modelling was done by me.

GAMEPLAY VIDEO

FIGMA SHOWCASE

* Keyboard only.

WIREFRAME ITERATIONS

The UI assets for this game were created solely within Figma, focusing on a cutsey, simple style to coincide with the light-hearted absurd narrative of the game in an attempt to give it a rather charming feel.

image.png
loader,gif

ASSET SHOWCASE

The UI assets for this game were created solely within Figma, focusing on a cutsey, simple style to coincide with the light-hearted absurd narrative of the game in an attempt to give it a rather charming feel.

AssetList.png

MODEL SHOWCASE

The models for this game, in order to both create a simple style and efficent for the timeframe of 48 hours, were made within Kenshape. The process of this involved creating a pixel sprite within Aesprite, editing it within Kenney Shape, declaring it's depth and then exporting it as an FBX within Unreal.

KenshapeProcess.png

You can see the models I created for this below.

ModelShowcase.png
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