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Phone Wallet Keys

ROLE:

Solo Dev

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PROJECT TYPE:

PC Game​

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PROJECT ENGINE:

Unreal Engine 5

Phone Wallet Keys is a project made for the GMTK Game Jam 2023 over the span of 48 Hours, made around the theme of Role Reversal.

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This game involves the player as taking the form of inanimate objects to find what the script endearingly repeatedly refers to as a "bumbling, forgetful human". Having not remembered the sacred rule of "Phone, Wallet & Keys" when leaving the house, the objects find their way into the hall from the rooms they've fond themselves trapped in.

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I made this project mostly from scratch, save for reusing code I had created before from my Launch Title module for the Dialogue System. The Gameplay, UI, Narrative and Modelling was done by me.

GAMEPLAY VIDEO

FIGMA SHOWCASE

* Keyboard only.

WIREFRAME ITERATIONS

The UI assets for this game were created solely within Figma, focusing on a cutsey, simple style to coincide with the light-hearted absurd narrative of the game in an attempt to give it a rather charming feel.

image.png
loader,gif

ASSET SHOWCASE

The UI assets for this game were created solely within Figma, focusing on a cutsey, simple style to coincide with the light-hearted absurd narrative of the game in an attempt to give it a rather charming feel.

AssetList.png

MODEL SHOWCASE

The models for this game, in order to both create a simple style and efficent for the timeframe of 48 hours, were made within Kenshape. The process of this involved creating a pixel sprite within Aesprite, editing it within Kenney Shape, declaring it's depth and then exporting it as an FBX within Unreal.

KenshapeProcess.png

You can see the models I created for this below.

ModelShowcase.png
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