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BATTLIN' BANDS

ROLE:

UI/UX Designer​

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PROJECT TYPE:

PC Game​

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PROJECT ENGINE:

Unreal Engine 5 

Battle of the Bands is a maximalist User Interface made throughout my final year, aiming to capture a bygone era of psychedelic artwork in user interface while ensuring the functionality of a rhythm-game User Interface is maintained. This was made through an intricate pipeline, ranging from research, usability studies, wireframes, engineering into Unreal and post-production assets made in programs such as After Effects and Photoshop, all with iterative testing through each stage of the project.

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SHOWREEL

FIGMA PROTOTYPE

LOW-FIDELITY WIREFRAMES

HIGH-FIDELITY WIREFRAMES

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