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MISC. WORK

Below is a selection of miscellaneous work I've done outside of my main projects, from University, Game Jams and personal projects alike.

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01

Sugar rush

Made for the Global Game Jam 2025 hosted at Hypixel Studios, I made a sweet-themed UI for our project, Sugar Rush - in collaboration with Brandon McRae and Clare McAllister of Blappy Productions.

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02

phone, wallet, keys

Made for the Game Maker's Toolkit 2023, a platformer focusing on different brands of movement - all around the theme of "Role Reversal", playing as the item finding the human.

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03

NEURASTHENIA

Made as a group project for our VR Game Development module, I created a 3D semi-diegetic interface - inclusive of a watch that the player interacts with to access menus or dialogue popups, and in-world ways to proceed with options, such as smashing glass to start the game.

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04

CLOCK COLLISION

A personal project, this was an experimental test of maximalist interfaces for a hypothetical story-based RPG project.

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05

CATCH A CAB

Made for the NI Student Game Jam 22, this is a game focused on the theme of "Lift" about catching a Taxi in time, to which I designed the User Interface for.

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06

ALL IN

Made for the Game Maker's Toolkit Jam 2022, a 3D Platformer made around the theme of "Roll The Dice", narratively representing a gambling addiction.

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07

other

Below is a mixed collection of assets from smaller projects, inclusive of cancelled projects or prompts from friends.

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