
MISC. WORK
Below is a selection of miscellaneous work I've done outside of my main projects, from University, Game Jams and personal projects alike.

01
Sugar rush
Made for the Global Game Jam 2025 hosted at Hypixel Studios, I made a sweet-themed UI for our project, Sugar Rush - in collaboration with Brandon McRae and Clare McAllister of Blappy Productions.

02
phone, wallet, keys
Made for the Game Maker's Toolkit 2023, a platformer focusing on different brands of movement - all around the theme of "Role Reversal", playing as the item finding the human.

03
NEURASTHENIA
Made as a group project for our VR Game Development module, I created a 3D semi-diegetic interface - inclusive of a watch that the player interacts with to access menus or dialogue popups, and in-world ways to proceed with options, such as smashing glass to start the game.

04
CLOCK COLLISION
A personal project, this was an experimental test of maximalist interfaces for a hypothetical story-based RPG project.

05
CATCH A CAB
Made for the NI Student Game Jam 22, this is a game focused on the theme of "Lift" about catching a Taxi in time, to which I designed the User Interface for.

06
ALL IN
Made for the Game Maker's Toolkit Jam 2022, a 3D Platformer made around the theme of "Roll The Dice", narratively representing a gambling addiction.

07
other
Below is a mixed collection of assets from smaller projects, inclusive of cancelled projects or prompts from friends.